Building a RV770

We did this with NVIDIA's GT200 and it seemed to work out well, so let's start at the most basic level with AMD's RV770. Meet the Stream Processing Unit:

AMD's Stream Processing Unit is very similar to NVIDIA's SP in G80/G92/GT200, so similar in fact that I drew them the same way. Keep in mind that the actual inner workings of one of these units is far more complex than three ALUs but to keep things simple and consistent that's how I drew it (the actual hardware is a fused FP MUL + ADD unit, for those who care). AMD has four of these stream processing units in a processor block and they are called x, y, z or w units.

There's a fifth unit called a t-unit (the t stands for transcendental, meaning the type of operations it is capable of processing):

The t-unit can do everything a x,y,z or w-unit can do, but it also can do transcendental operations (represented by the SFU block in the diagram above). NVIDIA has the same functionality, it simply chooses to expose it in a different way (which we'll get to shortly). AMD considers each one of these units (x,y,z,w and t) a processing unit, and the RV770 has 800 of them (the RV670 had 320).

AMD pairs four of these stream processing units (x,y,z and w) with a t-unit and puts them together as a block, which I have decided to call a Streaming Processor (SP):

The area in red is actually the SP, but unlike one of NVIDIA's SPs, one of AMD's can handle up to five instructions at the same time. The only restriction here is that all five units have to be working on the same thread.

AMD then groups 16 of these SPs into something they like to call a SIMD core (AMD has less confusing, but far worse names for its architectural elements than NVIDIA):

AMD's SIMD Core
NVIDIA's SM

A SIMD core is very similar to NVIDIA's SM with a couple of exceptions:

1) There are more SPs in AMD's SIMD Core (16 vs 8)

2) The SPs are wider and can process, at peak, 5x the number of instructions as NVIDIA's SPs

3) The Instruction and Constant caches are not included in the SIMD core, AMD places them further up the ladder.

4) AMD pairs its texture units and texture cache with its SPs at the SIMD core level, while NVIDIA does it further up the ladder.

5) See the two SFUs in NVIDIA's SM? While NVIDIA has two very fast Special Function Units in its SM, AMD equips each SP with its own SFU. It's unclear which approach is actually faster given that we don't know the instruction latency or throughput of either SFU.

Note that at this point, the RV770 is really no different than the RV670 (the GPU used in the Radeon HD 3870). The next step is where AMD and NVIDIA really diverge; while NVIDIA's GT200 takes three SMs and groups them into a Texture/Processing Cluster (TPC) and then arranging 10 TPCs on its chip, AMD simply combines 10 SIMD cores:


AMD's RV670


10 SIMD cores at your disposal in AMD's RV770, this is how AMD goes from competitive, to downright threatening


NVIDIA's GT200 Streaming Processor Array (SPA), it has fewer execution resources but more encapsulation around them, the focus here is on thread management

With 10 SIMD cores the RV770, it has 2.5x the number of execution units as a RV670. It even has more theoretical processing power than NVIDIA's GT200. If you just look at the number of concurrent instructions that can be processed on RV770 vs. GT200, the RV770's 800 execution units to GT200's 240 (+ 60 SFUs) is in a completely different league.

NVIDIA GT200 AMD RV770 AMD RV670
SP Issue Width 1-way 5-way 5-way
# of SPs 240 160 64
Worst Case Dependent Instruction Throughput 240 160 64
Maximum Scalar Instruction Throughput 480* 800 320
NVIDIA's 60 SFUs can sometimes "help" with scalar instruction throughput, in special situations of course.

We'll be talking about efficiency and resource utilization in the coming pages, but immediately you'll notice that the RV770 (like the RV670 and R600 that came before it) has the potential to be slower than NVIDIA's architectures or significantly faster, depending entirely on how instruction or thread heavy the workload is. NVIDIA's architecture prefers tons of simple threads (one thread per SP) while AMD's architecture wants instruction heavy threads (since it can work on five instructions from a single thread at once).


NVIDIA's GeForce GTX 280


AMD's Radeon HD 4870

The full GPU is pretty impressive:

1) See the Instruction and Constant Caches up top? NVIDIA includes them in each SM while AMD seems to include them outside of the SIMD core clusters.

2) The RV770 only has four 64-bit memory controllers compared to the eight in GT200

3) The Programmable Tessellator is left over from the Xbox 360's GPU (and R600/RV670), unfortunately it is unused by most developers as there is no DirectX support for it yet.

4) AMD has dedicated hardware attribute interpolators, something NVIDIA's hardware shares with its special function units (SFUs).

Other than the differences we mentioned above, AMD's architecture is similar in vain to NVIDIA's, there are just a handful of design choices that set the two apart. Just like NVIDIA took its G80/G92 architecture and made it larger, AMD did the same with RV770 - it took RV670 and more than doubled its execution resources.

AMD took a bigger leap with RV770 from RV670 than NVIDIA did from G80/G92 to GT200, but it makes sense given that AMD had to be more competitive than it even was in the last generation.

AMD's "Small-Die" Strategy That Darn Compute:Texture Ratio
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  • calumhm - Friday, September 11, 2009 - link

    i mean, ATI invented the unified pixel/shader architechture, or so i believe, and this generation they've got dx10.1 level hardware something like 7 months and counting before Nvidia have any.

    Also i once read an article about SLI and Crossfire, about how SLI has only one rendering type, scissors. (meaning the screen is divided in two) Whereas ATI have scissors, tiled, (so that the more demanding areas of the screen are better divided amongst the cards) and others.
    Also, you can combine any HD series ATI card with any HD series card! thats way better than having to say, buy another 7800 for SLI because just one isn't doing it anymore, even though the 9800 series are out. With CFire you could add a 4870 to your old 3870!

    Im currently with Nvidia (a 9600gt (found one for £60!)) but am frequently impressed by ATI.

    -IS- ATI the smart customer's choice?
  • heaneyforestrntpe68 - Thursday, October 21, 2021 - link

    well I am looking forward to a single card setup. SLI or CF is beyond the reach of my pockets. :P https://bit.ly/2Z7E1jr
  • billywigga - Friday, August 29, 2008 - link

    im pretty shore the 4870 is low profile ive been looking everywhere for a low profile graphics card and i think i foung a high ends one unlike the geforce 8400 and the 8600 those arenot very good and they dont look good either but where do i buy the 4870
  • Hrel - Thursday, August 21, 2008 - link

    Why has there been no article comparing the 8800GT to the 9800GT? Is it just a rebrand, are there noticeable performance differences. It's 9 series, I assume it has hybrid power, but I don't know. Anandtech, PLEASE! Do an article on this.
  • billywigga - Friday, August 29, 2008 - link

    bang for the buck id get the 9800 because its newer also all the diffrence is it has more intagrated ram your saving a lot if you just get more ram to your computer.
  • firewolfsm - Friday, August 1, 2008 - link

    I'm trying to do the same benchmark for Crysis for my 4850 as I have a similar system and a fresh vista install. Just wondering what kind of driver settings you used.
  • spikeysting - Saturday, July 19, 2008 - link

    I just got it for $179 at Frys. Such a good deal.
  • Yangorang - Tuesday, July 8, 2008 - link

    Anyone tried this mod?
    http://www.hardforum.com/showthread.php?t=1319658">http://www.hardforum.com/showthread.php?t=1319658
  • jALLAD - Friday, July 4, 2008 - link

    I would for sure go for the 4870. (I am a Quake Wars fan boy u see :P)
    But I was unsure how these would perform on Linux. Is the driver support reliable? Right now I use a 7950 NVIDIA and their support on Linux is almost shite. I was wondering whether its better or worse...

    Anyone ?
  • KriegenSchlagen - Monday, July 7, 2008 - link

    If you are a Quake Wars fan, aren't the scores higher in 3-4 GeForce SLI configs vs. Crossfire mode 4870?

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