A Broadwell Retrospective Review in 2020: Is eDRAM Still Worth It?
by Dr. Ian Cutress on November 2, 2020 11:00 AM ESTGaming Tests: Strange Brigade
Strange Brigade is based in 1903’s Egypt, and follows a story which is very similar to that of the Mummy film franchise. This particular third-person shooter is developed by Rebellion Developments which is more widely known for games such as the Sniper Elite and Alien vs Predator series. The game follows the hunt for Seteki the Witch Queen, who has arose once again and the only ‘troop’ who can ultimately stop her. Gameplay is cooperative centric with a wide variety of different levels and many puzzles which need solving by the British colonial Secret Service agents sent to put an end to her reign of barbaric and brutality.
The game supports both the DirectX 12 and Vulkan APIs and houses its own built-in benchmark as an on-rails experience through the game. For quality, the game offers various options up for customization including textures, anti-aliasing, reflections, draw distance and even allows users to enable or disable motion blur, ambient occlusion and tessellation among others. Strange Brigade supports Vulkan and DX12, and so we test on both.
- 720p Low, 1440p Low, 4K Low, 1080p Ultra
The automation for Strange Brigade is one of the easiest in our suite – the settings and quality can be changed by pre-prepared .ini files, and the benchmark is called via the command line. The output includes all the frame time data.
AnandTech | Low Res Low Qual |
Medium Res Low Qual |
High Res Low Qual |
Medium Res Max Qual |
Average FPS | ||||
95th Percentile |
All of our benchmark results can also be found in our benchmark engine, Bench.
120 Comments
View All Comments
realbabilu - Monday, November 2, 2020 - link
That Larger cache maybe need specified optimized BLAS.Kurosaki - Monday, November 2, 2020 - link
Did you mean BIAS?ballsystemlord - Tuesday, November 3, 2020 - link
BLAS == Basic Linear Algebra System.Kamen Rider Blade - Monday, November 2, 2020 - link
I think there is merit to having Off-Die L4 cache.Imagine the low latency and high bandwidth you can get with shoving some stacks of HBM2 or DDR-5, whichever is more affordable and can better use the bandwidth over whatever link you're providing.
nandnandnand - Monday, November 2, 2020 - link
I'm assuming that Zen 4 will add at least 2-4 GB of L4 cache stacked on the I/O die.ichaya - Monday, November 2, 2020 - link
Waiting for this to happen... have been since TR1.nandnandnand - Monday, November 2, 2020 - link
Throw in an RDNA 3 chiplet (in Ryzen 6950X/6900X/whatever) for iGPU and machine learning, and things will get really interesting.ichaya - Monday, November 2, 2020 - link
Yep.dotjaz - Saturday, November 7, 2020 - link
That's definitely not happening. You are delusional if you think RDNA3 will appear as iGPU first.At best we can hope the next I/O die to intergrate full VCN/DCN with a few RDNA2 CUs.
dotjaz - Saturday, November 7, 2020 - link
Also doubly delusional if think think RDNA3 is any good for ML. CDNA2 is designed for that.Adding powerful iGPU to Ryzen 9 servers literally no purpose. Nobody will be satisfied with that tiny performance. Guaranteed recipe for instant failure.
The only iGPU that would make sense is a mini iGPU in I/O die for desktop/video decoding OR iGPU coupled with low end CPU for an complete entry level gaming SOC aka APU. Chiplet design almost makes no sense for APU as long as GloFo is in play.