NVIDIA's Fermi: Architected for Tesla, 3 Billion Transistors in 2010
by Anand Lal Shimpi on September 30, 2009 12:00 AM EST- Posted in
- GPUs
Final Words
Today's launch is strange. I tried to convince NVIDIA to release more information about Fermi but was met with staunch resistance from the company. NVIDIA claims that by pre-announcing Fermi's performance levels it would seriously hurt its existing business. It's up to you whether or not you want to believe that.
Last quarter the Tesla business unit made $10M. That's not a whole lot of money for a company that, at its peak, grossed $1B in a single quarter. NVIDIA believes that Fermi is when that will all change. To borrow a horrendously overused phrase, Fermi is the inflection point for NVIDIA's Tesla sales.
By adding support for ECC, enabling C++ and easier Visual Studio integration, NVIDIA believes that Fermi will open its Tesla business up to a group of clients that would previously not so much as speak to NVIDIA. ECC is the killer feature there.
While the bulk of NVIDIA's revenue today comes from 3D graphics, NVIDIA believes that Tegra (mobile) and Tesla are the future growth segments for the company. This hints at a very troubling future for GPU makers - are we soon approaching the Atom-ization of graphics cards?
Will 2010 be the beginning of good enough performance in PC games? Display resolutions have pretty much stagnated, PC games are first developed on consoles which have inferior hardware and thus don't have as high the GPU requirements. The fact that NVIDIA is looking to Tegra and Tesla to grow the company is very telling. Then again, perhaps a brand new approach to graphics is what we'll need for the re-invigoration of PC game development. Larrabee.
If the TAM for GPUs in HPC is so big, why did NVIDIA only make $10M last quarter? If you ask NVIDIA it has to do with focus and sales.
According to NVIDIA, over the past couple of years NVIDIA's Tesla sales efforts have been scattered. The focus was on selling to any customers that could potentially see a speedup, trying to gain some traction for the Tesla business.
Jen-Hsun did some yelling and now NVIDIA is a bit more focused in that department. If Tesla revenues increase linearly from this point, that's simply not going to be enough. I asked NVIDIA if exponential growth for Tesla was in the cards and if so, when would it happen. The answer was yes and with Fermi.
We'll see how that plays out, but if Fermi doesn't significantly increase Tesla revenues then we know that NVIDIA is in serious trouble.
The architecture looks good, Fermi just needs to be priced right. Oh and the chip needs to hurry up and come out.
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Kougar - Friday, October 2, 2009 - link
Hey Anand:Just wanted to say thanks for the article. Love the quotes and behind-the-scene views, and in general the ever so informative articles like this that just can't be found elsewhere. So, thank you!
bobvodka - Friday, October 2, 2009 - link
Someone earlier askes if supporting doubles was going to waste silicon, I don't think it will.If you look at the through put numbers and the fact that FP64 is half that of FP32 with the SFU disabled I suspect what is going on is that the FP64 calculations are being done by 2 cores at once with the SFU being involved in some way (given how it is decoupled from the cores there is no apprent good reason why the SFU should be disabled during FP64 operation).
A comment was also made re:ECC memory.
I suspect this wont make it to the consumer board; there is no good reason to do so and it would just cost silicon and power for a feature users don't need.
Zool - Friday, October 2, 2009 - link
Maybe the consumer board wont hawe ECC but it will be still in the silicon (disabled). I dont think that they will produce two different silicons just becouse of ECC.bobvodka - Friday, October 2, 2009 - link
hmmm, you are probably right on that score and that might aid yield if they can turn it off as any faults in the ECC areas could be safely ignored.Chances of them using ECC ram on the boards themselves I would have said was zero simply due to cost :)
halcyon - Friday, October 2, 2009 - link
Same foundry, same process, much more transistors....Based on roughly extrapolating scaling from the RV870, how much bigger power draw would this baby have?
The dollar draw from my wallet is going to be really powerful, that's for sure, but how about power?
deeper - Friday, October 2, 2009 - link
Well, not only is the GT300 months away but it looks like the card they showed off is a fake anyhoo, check it out at Charlie Demerjian's www.semiaccurate.comZool - Friday, October 2, 2009 - link
Could you pls delete majority of SiliconDoc replies and than this after them. Its embarassing to read them.Pirks - Friday, October 2, 2009 - link
I call BS. How many people have 2560x1600 30-inchers? Two? Three? Main point - resolutions are _VERY_ far from being stagnated, they have SOOOOOOOOO _MUCH_ room for growth until 2560x1600 which right now covers maybe 1% of the PC gaming market. 90% of PC gamers still use low-res 1680x1050 if not less (I for one have 1400x1050, yeah shame on me, I don't want to spend $800 on hi-end SLI setup just to play Crysis in all its hi-res beauty, for.get.it.)Shame Anand, real shame.
Otherwise top notch quality stuff, as always with Ananad.
bigboxes - Friday, October 2, 2009 - link
1680x1050 = low res??? Seriously? That's hi-def bro. I understand you can do better, but for my 20" widescreen it is definitley hi-def.JarredWalton - Friday, October 2, 2009 - link
I believe what you describe is exactly what is meant by stagnation. From Merriam-Webster: "To become stagnant." Stagnant: "Not advancing or developing." So yeah, I'd say that pretty much sums up display resolutions: they're not advancing.Is that bad? Not necessarily, especially when we have so many applications that do thing based purely on the wonderful pixel instead of on points or DPI. I use a 30" LCD, and I love the extra resolution for working with images, but the text by default tends to be too small. I have to zoom to 150% in a lot of apps (including Firefox/IE) to get what I consider comfortably readable text. I would say that 2560x1600 on a 30" LCD is about as much as I see myself needing for a good, looooong time.